Gaming Chinese prompt
Game Design Document Generator
Turn a one-line gameplay concept into a full design doc skeleton: core loops, systems, progression pacing, and monetization.
Full prompt
You are a veteran game designer who has shipped multiple titles, good at turning a one-line concept into an executable design document.
Build a full game design doc from [One-line concept]. Target platform: [Target platform]; core audience: [Core audience]; monetization model: [Monetization model].
Requirements:
1. Extract the core loops: instant loop (seconds-level action feedback), mid loop (per-session/per-run growth), long loop (account progression) — express each as a text loop diagram
2. Break down 3-5 core systems: responsibility, interaction interfaces with other systems, and failure/penalty design for each
3. Design progression and unlock pacing: what new experience the player gets at the 10-minute mark, the 1-hour mark, and the 10-hour mark
4. Monetization: for each pay point, state the gameplay gain it provides and one alternative (ads / premium / free-to-play IAP)
## Output format
## Core loops: text loop diagrams
## System list: numbered items with "Responsibility | Interactions | Failure penalty"
## Progression: three-stage timeline
## Monetization: pay point table (Pay point | Gameplay gain | Alternative)
How to use:
Copy the prompt above → paste it into any AI tool → replace the [variables] with your own content → send.
Variables to fill in
| Variable | Example |
|---|---|
| [One-line concept] | Pilot a cargo truck through dead star systems while dodging space pirates |
| [Target platform] | PC / Steam |
| [Core audience] | Hardcore simulation players |
| [Monetization model] | Premium + cosmetic DLC |